This example not detailed shows different phases of machining a cylinder :
- machining a side.
- draft and finishing.
It took a ten hours to get the project working; the main trouble coming from object managing for the positions forth or back.
The result depends also from the graphic card resolution. ( I used 1024x768 ).
I used : linear gradient of color as well as sprite for illusion of rotation.
For machining, a mask was used.
For the motion of tools, Move et Revert were used.
Attention : You must set Sharp in Path at key either it's quite impossible to get rectangular cycles.
⇒ see animation ⇐