This example not detailed shows different phases of machining a cylinder :
     - machining a side.
     - draft and finishing.
     - chamfer.
It took a ten hours to get the project working; the main trouble coming from object managing for the positions forth or back.
The result depends also from the graphic card resolution. ( I used 1024x768 ).
I used : linear gradient of color as well as sprite for illusion of rotation.
For machining, a mask was used.
For the motion of tools, Move et Revert were used.
Attention : You must set Sharp in Path at key either it's quite impossible to get rectangular cycles.

⇒ see animation ⇐


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